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تعداد ۵۲ پاسخ غیر تکراری از ۵۲ پاسخ تکراری در مدت زمان ۰,۸۸ ثانیه یافت شد.

1. AI for game developers

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Author: / David M. Bourg and Glenn Seemann

Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)

Subject: Video games--Design,Computer games--Programming,Computer animation.,Artificial intelligence.

Classification :
QC
,
23
.
2
,.
B68
,
2004

2. AI for games

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Author:

Library: Central Library and Documents Center of Mazandaran University (Mazandaran)

Subject: Computer games ; Programming. ; Computer animation. ; Artificial intelligence. ;

Classification :

3. AI for games /

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Author: Ian Millington

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Artificial intelligence.,Computer animation.,Computer games-- Programming.,Artificial intelligence.,Computer animation.,Computer games-- Programming.,GAMES-- Board.

Classification :
QA76
.
76
.
C672
M549
2019eb

4. AI for games and animation

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Author: / John David Funge

Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)

Subject: Computer games- Programming,Computer animation,Artificial intelligence

Classification :
QA76
.
76
.
C672
,
F86
1999

5. AI for games and animation

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Author: / John David Funge

Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)

Subject: Computer games- Programming,Computer animation,Artificial intelligence

Classification :
QA76
.
76
.
C672
,
F86
1999

6. ActionScript 3.0 game programming university /

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Author: Gary Rosenzweig

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: ActionScript (Computer program language),Computer animation,Computer games-- Programming

Classification :
QA76
.
76
.
C672
R73
2008

7. ActionScript 3.0 game programming university

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Author: Gary Rosenzweig

Library: Central Library and Information Center of Shahed University (Tehran)

Subject: Computer games, Programming,Computer animation,ActionScript (Computer program language)

Classification :
QA
،
76
.
76
،.
C672
,
R73
،
2011

8. Adobe Flash 11 Stage3D (Molehill) game programmin

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Author: / Christer Kaitila

Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)

Subject: Flash (Computer file),Computer games--Programming,Computer games--Design,Computer animation.

Classification :
QA
,
76
.
76
,.
C672
,
K357
,
2011

9. Adobe Flash 11 stage3D (Molehill) game programming

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Author: Christer Kaitila.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer animation.,Computer games-- Design.,Computer games-- Programming.

Classification :

10. AdvancED game design with Flas

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Author: Rex Van der Spuy

Library: Central Library and Information Center of Shahed University (Tehran)

Subject: Flash (Computer file),ActionScript (Computer program language),Computer games, Programming,Computer animation,Electronic books

Classification :

11. Advanced Animation with DirectX [electronic resource]

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Author: / Jim Adams, Andre lamothe

Library: Imam Reza International University library and information center (Khorasan Razavi)

Subject: Computer games--Programming,DirectX,Animation

Classification :
EB
,
QA76
.
76
.
C672A3
2003

12. Animating Real - Time Game Characters

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Author: Paul Steed

Library: Central Library and Information Center of Shahed University (Tehran)

Subject: Computer animation,Computer games - Design,Video game characters,Real-time Programming

Classification :
T
،
385
،.
S72
،
2003

13. Animating real-time game characters /

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Author: Paul Steed.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer animation.,Computer games-- Design.,Real-time programming.,Video game characters.,Computer animation.,Computer games-- Design.,Real-time programming.,Video game characters.

Classification :
TR897
.
7
.
S72
2003

14. Animating real-time game characters

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Author: / Paul Steed

Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)

Subject: Computer animation.,Computer games--Design,Video game characters.,Real-time programming.

Classification :
TR
,
897
.
7
,.
S72
,
2003

15. Artificial intelligence for game

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Author: / Ian Millington

Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)

Subject: Computer games--Programming,Computer animation.,Artificial intelligence.

Classification :
QA
,
76
.
76
,.
C672
,
M549
,
2006

16. Artificial intelligence for games

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Author: Millington, Ian.,Ian Millington and John Funge

Library: Library and Documentation Center of Kurdistan University (Kurdistan)

Subject: ، Computer games, Programming,، Computer animation,، Artificial intelligence

Classification :
QA
76
.
76
.
C672
M549
2009

17. Artificial intelligence for games

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Author: / Ian Millington

Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)

Subject: Computer games- Programming,Computer animation,Artificial intelligence

Classification :
QA76
.
76
.
C672
,
M549
2006

18. Artificial intelligence for games

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Author: / Ian Millington

Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)

Subject: Computer games, Programming,Computer animation,Artificial intelligence

Classification :
QA76
.
76
.
C672
,
M549
2006

19. Artificial intelligence for games

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Author: Millington, Ian.

Library: Central Library and Information Center of Ferdowsi University of Mashhad (Khorasan Razavi)

Subject: Programming ، Computer games,، Computer animation,، Artificial intelligence

Classification :
QA
76
.
76
.
C672
M549
2006

20. Artificial intelligence for games

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Author: Millington, Ian

Library: Central Library and Documents Center of Industrial University of Khaje Nasiredin Toosi (Tehran)

Subject: Programming ، Computer games,، Computer animation,، Artificial intelligence

Classification :
QA
76
.
76
.
C672
M549
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